Calm technology

We share some points of a project Calm technology  and ideas that inspire our projects. Here an excerpt cut from site, where you can find many other information about it:

“Our world is made of information that competes for our attention. What is necessary? What is not?

When we design products, we aim to choose the best position for user interface components, placing the most important ones in the most accessible places on the screen.

Equally important is the design of communication. How many are notifications are necessary? How and when should they be displayed? To answer this, we can be inspired by the principles of calm technology.

Technology should require the smallest amount of our attention.
a. Technology can communicate, but doesn’t need to speak.
b. Create ambient awareness through different senses.
c. Communicate information without taking the wearer out of their environment or task.


Technology should inform and encalm.
a. A person’s primary task should not be computing, but being human.
b. Give people what they need to solve their problem, and nothing more.

Technology should make use of the periphery.
a. A calm technology will move easily from the periphery of our attention, to the center, and back.
b. The periphery is informing without overburdening.

Amplify the best of technology and the best of humanity.
a. Design for people first.
b. Machines shouldn’t act like humans.
c. Humans shouldn’t act like machines.
d. Amplify the best part of each




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